either stick to under 4 or go as high as you can. however going above that cost nothing but reliability and production. armor upgrades : when going over 4 it will cost you 1 extra steel.engine upgrades : only production and reliability cost increase.engine : diesel engine so you dont need to research better tank chassis or use other reliability increasing modules.they provide just as much breakthrough as welded armor and gives the tank -20% production cost. armor : riveted armor is best in my opinion. i usually just use this until i unlock better engine techs, so my old tanks can still catch up to ones produced with better engine tech. christie : it goes fast, but more expensive than bogie.bogie : cheapest ones, doesn't give any stats however.interleaved: more expensive and less reliable it gives breakthrough stats, the only combat related stat suspension gives.suspension : there is 3 useful suspensions.(accounting for the actual fight, not counting the inharent attrition fighting causes) more losses in perfect condition (full supply, not moving).less recovered tanks if you win the battle.(things like moving and battling create attrition) more losses during attrition and low supply.always have at least 70%, 80% is preferable. reliability : TL:DR If you are in area with mediocre supply its worth it to have higher reliability.recommended number : 8km/h same speed as mechanized, 6.4km/h same speed as cavalry. speed : effects how fast tanks go, should be consistent across all of your templates.The tank designer has 6 important common elements, consistent across all tanks.
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